A Better Nerd is Possible

3: Roles and Rules

Ponder your personal political path. Consider competition, collaboration, and constraints.

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Social Change Now: A Guide for Reflection and Connection by Deepa Iyer

Making Democracy Fun: How Game Design Can Empower Citizens and Transform Politics by Josh Lerner


2: Dark Larp

Question your fears. Expand your world.

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Nightfaring: In Search of the Disappearing Darkness, by Megan Eaves-Egenes

Nordic Larp, ed. Jaako Stenros, Markus Montola

Also mentioned

If You Want to Win, You've Got to Fight: A Guide to Effective Transportation Advocacy, by Carter Lavin


1: Representation and Repurposing

Explore your biases. Find your power.

In this episode, Avery and Alice begin their journey to make better nerds who can make the world a better place. They discuss recognizing the power to make a difference that often goes unnoticed or unrealized.

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Making Nonfiction Comics: A Guide for Graphic Narrative, by Eleri Harris and Shay Mirk

Strike: Labor, Unions and Resistance in the Roman Empire, by Sarah E. Bond

Also mentioned:

Sex from Scratch: Making Your Own Relationship Rules, by Shay Mirk

To learn more about gladiators and Roman history, check out this episode of the podcast Half-Arsed History, by Riley Knight.




Nerds? It's Possible

Alice and Avery try to explain why you're suddenly in their clubhouse and there's a book in your hands.





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